It’s the time of year when the many residents of Azeroth take time to pause and think about all of the good and bad they’ve wrought throughout the year. And even if their self-reflection reveals the shriveled heart of the Greench, they’ll write a letter to Greatfather Winter anyway in the hopes they’ll get just want they want for Winter Veil.
Sharpen your axes! In World of Warcraft: Warlords of Draenor, a slew of savage new challenges, rewards, and user-interface improvements wait for PvP combatants—along with a brand new world PvP zone.
A new journey lies before the heroes of Azeroth—one fraught with new challenges and new enemies, marked by great deeds both noble and destructive. In Warlords of Draenor, players will travel to Draenor—homeworld of the orcs and bastion of the draenei—before it was shattered into what is now known as Outland.
When last we met, my intrepid heroes, we spoke of many varied and wondrous things—of dragons and kings, and most importantly, legends. You’ve come a long way, and perhaps by now you’ve become friends with the Black Prince, Wrathion. You may not sit down for tea or take long walks on the beach, but you have an . . . understanding of sorts.
Sealed shut for many years to outsiders, the Vale of Eternal Blossoms has been the physical and spiritual center of Pandaria and a place of great beauty and reverence—but something has gone horribly wrong, and this once beautiful, seemingly untouchable land has been deeply and irrevocably scarred.
There comes a time in any healer, tank, or damage dealer’s life when they decide to take their skills and abilities to the next level. When that time comes, the Proving Grounds will be waiting.
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players
Patch 5.3 introduces four new Scenarios and Heroic modes for six Scenarios including two previously released encounters. Whether you’re Horde or Alliance, you’ll be able to get in on the action with the use of the Dungeon Finder or by queuing (in the case of Heroics) with two of your friends.
There’s a storm brewing on Thunder Isle in the form of the newly risen Thunder King: Lei Shen and the invading Zandalari forces who support his bid to regain his seat of power over Pandaria. Once more the heroes of the Horde and Alliance are being called forth to take on this threat, but they do so in the midst of their own dark and bloody war reignited by the decimation of Theramore and the betrayal that split the Kirin Tor.
It’s been a long journey since we first set foot in Pandaria. We’ve met the formidable and resourceful pandaren, made friends (or enemies) with the hozen and jinyu; we’ve faced the threat of the mantid, and unleashed long buried horrors upon the land in the form of the sha. But, amidst all of this, there was an even more insidious threat to take notice of. Layers upon layers of conflict can be found on the continent, including the situation involving the mogu and their once and perhaps (more frighteningly) future emperor, Lei Shen.
With the release of Mists of Pandaria, we introduced a new Legendary quest line, available to all classes and factions. Let’s catch up with the quest line so far and take a peek at what’s to come in patch 5.2: Rise of the Thunder King.
Now that you’ve learned a little more about the Battle.net World Championship and the great World of Warcraft events that will be occurring, it’s time to introduce you to the teams that will be competing in the World Championship World of Warcraft Arena Global Finals.
Two zones in Pandaria lie beyond the Serpent’s Spine wall, where few Pandaren dare to tread. One of these regions is the terrifying Dread Wastes, the homeland of a sophisticated insectoid race known as the mantid. What makes the mantid so terrifying for the pandaren, and what happens next? To find out, we spoke with Don Adams, Associate Quest Designer.
Today we take a walk on the wild side, and for the first time since our tour of Pandaria began, we step beyond the Serpent’s Spine wall and into the dangerous – but hauntingly beautiful – hills of the Townlong Steppes. Leading the way is World of Warcraft’s Lead Quest Designer, Dave “Fargo” Kosak.
You may have read about Spirit of Harmony in our previous article, Professions: Living in Perfect Harmony, but now it’s time for us to share the rest of the story. To get you caught up on some of the other profession changes, we sat down with the designers once more to talk about them. So let’s just get to it.
You’ve explored the sprawling Jade Forest, witnessed the majesty of the Serpent’s Heart, and soaked in the grandeur of the Temple of the Jade Serpent. You’ve met the noble jinyu and the foul-mouthed hozen, and you’ve had your first run-in with the cruel, ogre-like mogu. Now, you stand at the forest’s edge, and you find yourself on the cusp of a grassy, sun-soaked plain: the Valley of the Four Winds.
Pandaria is a majestic land of mystery and intrigue. Long has it been shrouded in the mists and relatively untouched... until now. To get you better acquainted with this new continent, we’ve pulled out our cameras and snapped a few shots of some of the great points of interest and stunning vistas.
With the Mists of Pandaria beta in full swing we thought we’d take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.
The new Raid Finder system will soon make its live debut with patch 4.3. While we’ve shared some details already, we wanted to provide you with this primer on what players can expect from the new system before taking on one of the most epic bosses Azeroth has ever seen.
We are in the process of adding new guild services that will make relocating to a new realm, switching factions, or changing your guild name easier than ever before.
Last December we introduced a new feature to World of Warcraft called War Games. This feature would provide players with the opportunity to face off in battles of epic proportions for fun and bragging rights. Arena teams and Battleground teams could meet up, pick their field of battle, and go toe-to-toe to hone their skills, see who was king (or queen) of the hill, and settle a score or two.
Guilds comprise people who share common interests or goals. Beyond that definition, guilds come in countless different flavours, each taking on its own personality, whether it’s quiet and reserved, boisterous and bustling, or competitive and cutthroat. Guilds are as varied and unique as their members.