Blizzard Entertainment Student Art Contest 2016
Students, get ready to show off your talents: The Student Art Contest is back!
Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the sixth annual Blizzard Student Art Contest! We’re calling on college and university students to submit original artwork or animations that would be a great fit for World of Warcraft.
Show us something we’ve never seen before but that still fits within World of Warcraft. You can see previous winning submissions here and here.
Online submission forms are available on our University Relations website as of October 15th.
Prizes
Grand prize winners will be chosen by the World of Warcraft art team, and will receive the following epic prizes*:
- A tour of Blizzard Entertainment’s headquarters in Irvine, CA with 2 hours’ mentorship with a senior artist
- 2-hour face to face mentorship session with a Senior Blizzard Artist
- A one-year subscription to World of Warcraft
- A Blizzard Entertainment notebook (featuring an original sketch by a Blizzard artist)
- A Blizzard T-shirt
*Blizzard reserves the right to substitute a prize of equal or greater value for any prize
Please note that only current US and Canadian college and university students are eligible to win. Residents of North Dakota, Vermont, Connecticut, Maryland, and Quebec are not eligible to participate.
For more information about the contest as it becomes available, please join our Blizzard Careers group on LinkedIn (LinkedIn account required).
Good luck to all!
Environment
Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama that would fit well in the game world. Your quest: Concept, model, and texture an environment piece that you could imagine stumbling upon during your travels across Kalimdor, the Eastern Kingdoms, Outland, Northrend, Pandaria or the Broken Isles.
Required elements are trees, rocks, grass, and props, plus a small structure (such as a shrine).
Your final piece should have a structure similar to the example provided below. We're looking for lower poly-count models (e.g.: around 1,500 polys for a mature sized tree), so keep that in mind when creating your environment.
The final submission should be a high resolution JPEG file no larger than 5MB.
Character Art
Using your creativity and ability to work within the World of Warcraft art style, concept, model, and texture a non-player character (NPC) or creature that you could imagine roaming the plains of Durotar, exploring the depths of Deepholm, or just sitting in the Pig and Whistle Tavern knocking back a mug o’ Thistle Tea.
Required elements are the character or creature, along with some sort of clothing or armor. Feel free to go further by adding weapons or other accessories.
The final piece should have a structure similar to the example provided below. Stay within a budget of 6,000 polys with one 1024x1024 texture for the finished character.
The final submission should be a high resolution JPEG file no larger than 5MB.