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Dev Watercooler: Building Healthy Gameplay

Last week, we talked about squishing stats and pruning unnecessary complexity as part of our design goals for World of Warcraft: Warlords of Draenor. This time, we'll look at a few topics all related to one vital element: health.

11 years ago
Dev Watercooler: Pruning the Garden of War

Development on World of Warcraft: Warlords of Draenor is progressing well, and we'll soon be ready to enter the first phases of public testing. To help prep you for battle, let’s break down some of the changes we’re making to stats, abilities, and crowd control for the expansion.

11 years ago
Dev Watercooler -- The Role of Role

A monsoon is coming. We will soon inundate you with Mists of Pandaria information, starting with the upcoming media event and everything that follows. It’s going to be a very exciting time for World of Warcraft, and we are all super impatient for it to happen. But… we’re not quite there yet.

13 years ago
Patch 4.2: Rage of the Firelands Now Live

World of Warcraft Patch 4.2, Rage of the Firelands is here! With a new raid, a legendary questline, all-new raid tier and PvP armor sets, the most diverse daily questing experience to date, major story developments, PvP Season 10, user interface enhancements, and much more, patch 4.2 has brought Azeroth a little something for everyone.

13 years ago
Dev Watercooler -- Critical Hits (And Misses)

‘Dev Watercooler’ is a blog series that provides an inside look into the thoughts and discussions happening within the World of Warcraft development team. In our first entry, Lead Systems Designer Greg "Ghostctrawler" Street laid down a few ground rules: No promises. Don’t read too much between the lines. No whining about the choice of topics we cover.

14 years ago
Dev Watercooler-- Stats on Gear

"Dev Watercooler" is a blog series that provides an inside look into the thoughts and discussions happening within the World of Warcraft development team. In our first entry, Lead Systems Designer Greg "Ghostctrawler" Street laid down a few ground rules: 1.       No promises are being made in these Dev Watercooler blogs. 2.       Don't read too much between the lines. 3.       No complaints about the topic not being what you want to see covered.

14 years ago